Docs

Effects

Effects are post-processing filters applied to an instance. They can be declared on blueprints, creates, and parametric define bodies. They're order-sensitive and merge by type or explicit name during instance resolution.

imagine card
  shape: rectangle
  fill: "#ffffff"
  effect blur as softBlur
    radius: 8
  effect glow
    intensity: 0.6
    tint: "#ff6b35"

create card

A single parameter can use the short form:

imagine card
  effect blur: 8

create card

The parser accepts any identifier after effect, but only the effects backed by a renderer are listed, with all their parameters, in the effect reference. Parsed names outside that reference, including shadow, outline, displacement, and custom, have no renderer implementation yet.

Name an effect with as before animating or overriding that effect instance.